-Documentation of Installation-
Interactive Photographic Print
with Custom Smart Phone Application
The viewer is presented with a digital, framed photograph of the chapter, â€œThe Story of the Telephoneâ€ from the 1917 book, The Universal Book of Knowledge and Wonders. With a smartphone on a pedestal, setting up the scene of a phone ready to be used as a camera. Using Augmented Reality, what happens is when the phone is pointed to the photograph on the wall, a video starts playing of the book with the text slowly disappearing, leaving behind bursts of eraser debris behind with no evidence of how itâ€™s happening.
In the age of smartphones, we have become accustomed to using a phone for a variety of different uses now. Itâ€™s no longer just a device used for vocal communication, itâ€™s also used as a camera, a library, a phonebook, a video game console, a television, a music player, etc. When smartphone users see something they like, they tend to use their devices like a camera, ready to take a picture of what they see. This is very common in art venues. Itâ€™s assumed that more time could be spent to look at what they see later.
Sarah Nesbitt: Making Sense of What We Have. SoloÂ Exhibition. Torpedo Factory Art Center, Target Gallery.Â Alexandria, Virginia.
Gold Medal Exhibition. Scarab Club, Detroit, Michigan. Juried by Elizabeth Youngblood,Â artist, educator, designer and maker.
International Symposium on Electronic Art. Zayed University, Dubai, United Arab Emirates.
Photography Challenging Objectivity.Â The Woven Tale Press. Article by Richard Malinsky, Arts Editor. January 29.Â Online.
Member Portfolios. Society for Photographic Education Website. Online.
Our History of the Telephone. Scarab Club Gold Medal Gallery. Online.